[Author]
Author = FaZer Missions
[Description]
Description = WARNING! You must visit the bunker before starting this mission. Open your TrainerV and go to Teleports - Other Teleports - Gunrunning - Bunker. After you visit the bunker you can start this mission
[Objectives]
Objectivescount = 15

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 705.9162
Objectives[0]positionY = -966.6977
Objectives[0]positionZ = 30.41289
Objectives[0]Heading = 325
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clouds
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 22
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 6
Objectives[0]Weapon0 = SpecialCarbineMk2
Objectives[0]Weapon1 = GrenadeLauncher
Objectives[0]Weapon2 = RPG
Objectives[0]Weapon3 = SpecialCarbine
Objectives[0]Weapon4 = MachinePistol
Objectives[0]Weapon5 = VintagePistol
Objectives[0]mission_ActorsCount = 10
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 705.3805
Objectives[0]mission_Actors[0]positionY = -963.9782
Objectives[0]mission_Actors[0]positionZ = 30.39533
Objectives[0]mission_Actors[0]Heading = 225
Objectives[0]mission_Actors[0]String_Name = ig_lestercrest
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 705.5931
Objectives[0]mission_Actors[1]positionY = -965.5455
Objectives[0]mission_Actors[1]positionZ = 30.39533
Objectives[0]mission_Actors[1]Heading = 270
Objectives[0]mission_Actors[1]String_Name = ig_paper
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1973.87
Objectives[0]mission_Actors[2]positionY = 2915.938
Objectives[0]mission_Actors[2]positionZ = 46.394
Objectives[0]mission_Actors[2]Heading = 225
Objectives[0]mission_Actors[2]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 300
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = AssaultRifle
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 1961.16
Objectives[0]mission_Actors[3]positionY = 2918.556
Objectives[0]mission_Actors[3]positionZ = 46.46726
Objectives[0]mission_Actors[3]Heading = 210
Objectives[0]mission_Actors[3]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 300
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = AssaultRifle
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1967.821
Objectives[0]mission_Actors[4]positionY = 2928.398
Objectives[0]mission_Actors[4]positionZ = 46.38776
Objectives[0]mission_Actors[4]Heading = 79.99997
Objectives[0]mission_Actors[4]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 300
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = AssaultRifle
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 1968.296
Objectives[0]mission_Actors[5]positionY = 2925.354
Objectives[0]mission_Actors[5]positionZ = 49.67322
Objectives[0]mission_Actors[5]Heading = 55.00003
Objectives[0]mission_Actors[5]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 300
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = AssaultRifle
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 1970.157
Objectives[0]mission_Actors[6]positionY = 2924.603
Objectives[0]mission_Actors[6]positionZ = 49.67322
Objectives[0]mission_Actors[6]Heading = 265
Objectives[0]mission_Actors[6]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 300
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = AssaultRifle
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 1998.12
Objectives[0]mission_Actors[7]positionY = 2930.57
Objectives[0]mission_Actors[7]positionZ = 47.18516
Objectives[0]mission_Actors[7]Heading = 200
Objectives[0]mission_Actors[7]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 300
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = AssaultRifle
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 2006.965
Objectives[0]mission_Actors[8]positionY = 2928.482
Objectives[0]mission_Actors[8]positionZ = 47.1932
Objectives[0]mission_Actors[8]Heading = 115
Objectives[0]mission_Actors[8]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = True
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 500
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = AssaultRifle
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 2004.845
Objectives[0]mission_Actors[9]positionY = 2938.526
Objectives[0]mission_Actors[9]positionZ = 47.18516
Objectives[0]mission_Actors[9]Heading = 175
Objectives[0]mission_Actors[9]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = True
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 300
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = AssaultRifle
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 2
Objectives[0]mission_Vehicles[0]positionX = 843.553
Objectives[0]mission_Vehicles[0]positionY = -3240.043
Objectives[0]mission_Vehicles[0]positionZ = -98.83501
Objectives[0]mission_Vehicles[0]Heading = 180.0216
Objectives[0]mission_Vehicles[0]Name = Future Shock Cerberus
Objectives[0]mission_Vehicles[0]Model = cerberus2
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicPurple
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 721.5034
Objectives[0]mission_Vehicles[1]positionY = -982.8969
Objectives[0]mission_Vehicles[1]positionZ = 23.74822
Objectives[0]mission_Vehicles[1]Heading = 270.0011
Objectives[0]mission_Vehicles[1]Name = Exemplar
Objectives[0]mission_Vehicles[1]Model = exemplar
Objectives[0]mission_Vehicles[1]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 22
Objectives[0]mission_Props[0]Model = hei_prop_sync_door_08
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 2047.665
Objectives[0]mission_Props[0]positionY = 2942.376
Objectives[0]mission_Props[0]positionZ = 47.92225
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 22.5
Objectives[0]mission_Props[1]Model = kt1_11_mp_door
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 2008.242
Objectives[0]mission_Props[1]positionY = 2929.55
Objectives[0]mission_Props[1]positionZ = 47.35337
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 22.5
Objectives[0]mission_Props[2]Model = kt1_11_mp_door
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 2008.281
Objectives[0]mission_Props[2]positionY = 2929.477
Objectives[0]mission_Props[2]positionZ = 47.3547
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 22.5
Objectives[0]mission_Props[3]Model = kt1_11_mp_door
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 2008.388
Objectives[0]mission_Props[3]positionY = 2929.505
Objectives[0]mission_Props[3]positionZ = 47.35502
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 22.5
Objectives[0]mission_Props[4]Model = kt1_11_mp_door
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 2008.239
Objectives[0]mission_Props[4]positionY = 2929.457
Objectives[0]mission_Props[4]positionZ = 47.35469
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 22.5
Objectives[0]mission_Props[5]Model = kt1_11_mp_door
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 2008.266
Objectives[0]mission_Props[5]positionY = 2929.284
Objectives[0]mission_Props[5]positionZ = 47.35736
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 22.5
Objectives[0]mission_Props[6]Model = kt1_11_mp_door
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 1972.728
Objectives[0]mission_Props[6]positionY = 2916.611
Objectives[0]mission_Props[6]positionZ = 46.55453
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 22.5
Objectives[0]mission_Props[7]Model = prop_boxpile_04a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = 895.5162
Objectives[0]mission_Props[7]positionY = -3239.292
Objectives[0]mission_Props[7]positionZ = -98.56898
Objectives[0]mission_Props[7]rotationX = 4.687163
Objectives[0]mission_Props[7]rotationY = 3.765012
Objectives[0]mission_Props[7]rotationZ = 54.84586
Objectives[0]mission_Props[8]Model = prop_boxpile_08a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = 879.7289
Objectives[0]mission_Props[8]positionY = -3236.852
Objectives[0]mission_Props[8]positionZ = -99.29037
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 9.999996
Objectives[0]mission_Props[9]Model = prop_boxpile_08a
Objectives[0]mission_Props[9]PlaceOnGround = False
Objectives[0]mission_Props[9]FreesePosition = True
Objectives[0]mission_Props[9]positionX = 881.869
Objectives[0]mission_Props[9]positionY = -3236.326
Objectives[0]mission_Props[9]positionZ = -99.291
Objectives[0]mission_Props[9]rotationX = 0
Objectives[0]mission_Props[9]rotationY = 0
Objectives[0]mission_Props[9]rotationZ = 9.999996
Objectives[0]mission_Props[10]Model = prop_boxpile_08a
Objectives[0]mission_Props[10]PlaceOnGround = False
Objectives[0]mission_Props[10]FreesePosition = True
Objectives[0]mission_Props[10]positionX = 886.4094
Objectives[0]mission_Props[10]positionY = -3235.374
Objectives[0]mission_Props[10]positionZ = -99.29313
Objectives[0]mission_Props[10]rotationX = 0
Objectives[0]mission_Props[10]rotationY = 0
Objectives[0]mission_Props[10]rotationZ = 9.999996
Objectives[0]mission_Props[11]Model = prop_box_wood01a
Objectives[0]mission_Props[11]PlaceOnGround = False
Objectives[0]mission_Props[11]FreesePosition = True
Objectives[0]mission_Props[11]positionX = 894.8897
Objectives[0]mission_Props[11]positionY = -3240.433
Objectives[0]mission_Props[11]positionZ = -99.28414
Objectives[0]mission_Props[11]rotationX = 0
Objectives[0]mission_Props[11]rotationY = 0
Objectives[0]mission_Props[11]rotationZ = 9.999996
Objectives[0]mission_Props[12]Model = prop_box_wood01a
Objectives[0]mission_Props[12]PlaceOnGround = False
Objectives[0]mission_Props[12]FreesePosition = True
Objectives[0]mission_Props[12]positionX = 895.0338
Objectives[0]mission_Props[12]positionY = -3241.472
Objectives[0]mission_Props[12]positionZ = -99.27024
Objectives[0]mission_Props[12]rotationX = 0
Objectives[0]mission_Props[12]rotationY = 0
Objectives[0]mission_Props[12]rotationZ = 9.999996
Objectives[0]mission_Props[13]Model = prop_boxpile_08a
Objectives[0]mission_Props[13]PlaceOnGround = False
Objectives[0]mission_Props[13]FreesePosition = True
Objectives[0]mission_Props[13]positionX = 846.8176
Objectives[0]mission_Props[13]positionY = -3231.669
Objectives[0]mission_Props[13]positionZ = -99.33044
Objectives[0]mission_Props[13]rotationX = 15.78413
Objectives[0]mission_Props[13]rotationY = 2.664778
Objectives[0]mission_Props[13]rotationZ = 9.630539
Objectives[0]mission_Props[14]Model = prop_boxpile_08a
Objectives[0]mission_Props[14]PlaceOnGround = False
Objectives[0]mission_Props[14]FreesePosition = True
Objectives[0]mission_Props[14]positionX = 835.338
Objectives[0]mission_Props[14]positionY = -3229.58
Objectives[0]mission_Props[14]positionZ = -99.45758
Objectives[0]mission_Props[14]rotationX = 7.057096
Objectives[0]mission_Props[14]rotationY = -10.88248
Objectives[0]mission_Props[14]rotationZ = 10.67306
Objectives[0]mission_Props[15]Model = prop_boxpile_08a
Objectives[0]mission_Props[15]PlaceOnGround = False
Objectives[0]mission_Props[15]FreesePosition = True
Objectives[0]mission_Props[15]positionX = 828.0602
Objectives[0]mission_Props[15]positionY = -3234.696
Objectives[0]mission_Props[15]positionZ = -99.69963
Objectives[0]mission_Props[15]rotationX = 0
Objectives[0]mission_Props[15]rotationY = 0
Objectives[0]mission_Props[15]rotationZ = 9.999996
Objectives[0]mission_Props[16]Model = prop_boxpile_08a
Objectives[0]mission_Props[16]PlaceOnGround = False
Objectives[0]mission_Props[16]FreesePosition = True
Objectives[0]mission_Props[16]positionX = 856.7216
Objectives[0]mission_Props[16]positionY = -3212.575
Objectives[0]mission_Props[16]positionZ = -99.47851
Objectives[0]mission_Props[16]rotationX = 0
Objectives[0]mission_Props[16]rotationY = 0
Objectives[0]mission_Props[16]rotationZ = 9.999996
Objectives[0]mission_Props[17]Model = prop_box_wood01a
Objectives[0]mission_Props[17]PlaceOnGround = False
Objectives[0]mission_Props[17]FreesePosition = True
Objectives[0]mission_Props[17]positionX = 873.2709
Objectives[0]mission_Props[17]positionY = -3202.327
Objectives[0]mission_Props[17]positionZ = -97.82805
Objectives[0]mission_Props[17]rotationX = 0
Objectives[0]mission_Props[17]rotationY = 0
Objectives[0]mission_Props[17]rotationZ = 9.999996
Objectives[0]mission_Props[18]Model = prop_box_wood01a
Objectives[0]mission_Props[18]PlaceOnGround = False
Objectives[0]mission_Props[18]FreesePosition = True
Objectives[0]mission_Props[18]positionX = 874.4493
Objectives[0]mission_Props[18]positionY = -3183.337
Objectives[0]mission_Props[18]positionZ = -97.57942
Objectives[0]mission_Props[18]rotationX = 0
Objectives[0]mission_Props[18]rotationY = 0
Objectives[0]mission_Props[18]rotationZ = 9.999996
Objectives[0]mission_Props[19]Model = prop_box_wood01a
Objectives[0]mission_Props[19]PlaceOnGround = False
Objectives[0]mission_Props[19]FreesePosition = True
Objectives[0]mission_Props[19]positionX = 896.5616
Objectives[0]mission_Props[19]positionY = -3179.221
Objectives[0]mission_Props[19]positionZ = -98.118
Objectives[0]mission_Props[19]rotationX = 0
Objectives[0]mission_Props[19]rotationY = 0
Objectives[0]mission_Props[19]rotationZ = 9.999996
Objectives[0]mission_Props[20]Model = prop_box_wood01a
Objectives[0]mission_Props[20]PlaceOnGround = False
Objectives[0]mission_Props[20]FreesePosition = True
Objectives[0]mission_Props[20]positionX = 894.1288
Objectives[0]mission_Props[20]positionY = -3191.499
Objectives[0]mission_Props[20]positionZ = -98.03136
Objectives[0]mission_Props[20]rotationX = 0
Objectives[0]mission_Props[20]rotationY = 0
Objectives[0]mission_Props[20]rotationZ = 9.999996
Objectives[0]mission_Props[21]Model = prop_box_wood01a
Objectives[0]mission_Props[21]PlaceOnGround = False
Objectives[0]mission_Props[21]FreesePosition = True
Objectives[0]mission_Props[21]positionX = 899.1759
Objectives[0]mission_Props[21]positionY = -3200.01
Objectives[0]mission_Props[21]positionZ = -99.19509
Objectives[0]mission_Props[21]rotationX = 0
Objectives[0]mission_Props[21]rotationY = 0
Objectives[0]mission_Props[21]rotationZ = 9.999996
Objectives[0]mission_Pickup_Props_Count = 4
Objectives[0]mission_Pickup_Props[0]Model = prop_beta_tape
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = 899.0775
Objectives[0]mission_Pickup_Props[0]positionY = -3222.994
Objectives[0]mission_Pickup_Props[0]positionZ = -97.9391
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 30.00003
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 4
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 9
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[1] = 9
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[2] = 9
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[3] = 9
Objectives[0]mission_Pickup_Props[1]Model = prop_beta_tape
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = 891.1667
Objectives[0]mission_Pickup_Props[1]positionY = -3196.276
Objectives[0]mission_Pickup_Props[1]positionZ = -97.89957
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -60
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 9
Objectives[0]mission_Pickup_Props[2]Model = prop_beta_tape
Objectives[0]mission_Pickup_Props[2]Value = 0
Objectives[0]mission_Pickup_Props[2]positionX = 890.0712
Objectives[0]mission_Pickup_Props[2]positionY = -3213.183
Objectives[0]mission_Pickup_Props[2]positionZ = -98.19698
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 30.00003
Objectives[0]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 9
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[3]Value = 0
Objectives[0]mission_Pickup_Props[3]positionX = 705.9075
Objectives[0]mission_Pickup_Props[3]positionY = -966.5906
Objectives[0]mission_Pickup_Props[3]positionZ = 29.91786
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 145
Objectives[0]ObjectiveMessages = 3
Objectives[0]ObjectiveMessages[0]positionX = 706.4636
Objectives[0]ObjectiveMessages[0]positionY = -965.006
Objectives[0]ObjectiveMessages[0]positionZ = 29.39533
Objectives[0]ObjectiveMessages[0]Message = Okay... The bunker is out in the Sandy Shores. Go there, raid it and bring the Cliffford Drives
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[0]Sender = Lester
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Yellow
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = 707.7571
Objectives[0]ObjectiveMessages[1]positionY = -963.0573
Objectives[0]ObjectiveMessages[1]positionZ = 29.39533
Objectives[0]ObjectiveMessages[1]Message = Remember your'e looking for 3 drives in the bunker.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[1]Sender = Lester
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Yellow
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = True
Objectives[0]ObjectiveMessages[1]DelayTime = 5
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = 718.0651
Objectives[0]ObjectiveMessages[2]positionY = -964.2457
Objectives[0]ObjectiveMessages[2]positionZ = 29.39533
Objectives[0]ObjectiveMessages[2]Message = They're probably gonna be stored in some servers, just like in the NOOSE Server Farm...
Objectives[0]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[2]Sender = Lester
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Yellow
Objectives[0]ObjectiveMessages[2]PlayFromStart = False
Objectives[0]ObjectiveMessages[2]Delay = True
Objectives[0]ObjectiveMessages[2]DelayTime = 9
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -819.9097
Objectives[1]positionY = 184.8986
Objectives[1]positionZ = 71.15882
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = CMH_ADV_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 1612.978
Objectives[2]positionY = 3684.673
Objectives[2]positionZ = 33.4668
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_CMH_ADV_SUSPENSE
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to the ~b~Bunker Entrance
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 0
Objectives[3]ColorG = 0
Objectives[3]ColorB = 255
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 1989.704
Objectives[3]positionY = 2919.007
Objectives[3]positionZ = 46.8308
Objectives[3]Heading = -140
Objectives[3]Diameter = 5
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 100
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Take out the ~r~Russians
Objectives[4]Text2 = 
Objectives[4]Type = Kill_Actors
Objectives[4]positionX = 1983.815
Objectives[4]positionY = 2906.91
Objectives[4]positionZ = 47.22245
Objectives[4]KillAll1 = True
Objectives[4]KillAll2 = False
Objectives[4]Kill_Actors_Add_Blips = True
Objectives[4]Kill_Actors_Add_Markers = False
Objectives[4]DropPickups = False
Objectives[4]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = 1959.472
Objectives[4]ObjectiveMessages[0]positionY = 2906.923
Objectives[4]ObjectiveMessages[0]positionZ = 45.99049
Objectives[4]ObjectiveMessages[0]Message = Bad news! I just hacked into the security cameras inside the bunker...
Objectives[4]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[4]ObjectiveMessages[0]Sender = Lester
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = Yellow
Objectives[4]ObjectiveMessages[0]PlayFromStart = False
Objectives[4]ObjectiveMessages[0]Delay = True
Objectives[4]ObjectiveMessages[0]DelayTime = 5
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = False
Objectives[4]ObjectiveMessages[0]TypeTextMesage = True
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Text = 
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = 1955.869
Objectives[5]positionY = 2908.308
Objectives[5]positionZ = 45.77525
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 10
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 2
Objectives[5]ObjectiveMessages[0]positionX = 1978.375
Objectives[5]ObjectiveMessages[0]positionY = 2909.74
Objectives[5]ObjectiveMessages[0]positionZ = 47.29613
Objectives[5]ObjectiveMessages[0]Message = Looks like they already made Cliffford Mercenaries active...
Objectives[5]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[0]Sender = Lester
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = Yellow
Objectives[5]ObjectiveMessages[0]PlayFromStart = False
Objectives[5]ObjectiveMessages[0]Delay = True
Objectives[5]ObjectiveMessages[0]DelayTime = 3
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 1987.959
Objectives[5]ObjectiveMessages[1]positionY = 2911.474
Objectives[5]ObjectiveMessages[1]positionZ = 47.50229
Objectives[5]ObjectiveMessages[1]Message = Expect a lot of heat inside! It's a cyborg army plugged into a super brain you know...
Objectives[5]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[1]Sender = Lester
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = Yellow
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 5
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = False
Objectives[5]ObjectiveMessages[1]TypeTextMesage = True
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[6]Text = Enter the ~b~Bunker
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = 1973.61
Objectives[6]positionY = 2916.054
Objectives[6]positionZ = 45.38776
Objectives[6]Heading = -690
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Teleport_Objective
Objectives[7]Text = 
Objectives[7]positionX = 880.5209
Objectives[7]positionY = -3249.253
Objectives[7]positionZ = -99.29217
Objectives[7]ObjectiveRotation = -710
Objectives[7]mission_ActorsCount = 19
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 857.4916
Objectives[7]mission_Actors[0]positionY = -3241.128
Objectives[7]mission_Actors[0]positionZ = -98.47989
Objectives[7]mission_Actors[0]Heading = 195
Objectives[7]mission_Actors[0]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = True
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 500
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = CombatPDW
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = 829.4631
Objectives[7]mission_Actors[1]positionY = -3237.58
Objectives[7]mission_Actors[1]positionZ = -98.69913
Objectives[7]mission_Actors[1]Heading = 180
Objectives[7]mission_Actors[1]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = True
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 500
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = CombatPDW
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 0
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = 837.9008
Objectives[7]mission_Actors[2]positionY = -3227.422
Objectives[7]mission_Actors[2]positionZ = -97.98293
Objectives[7]mission_Actors[2]Heading = 175
Objectives[7]mission_Actors[2]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = True
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 500
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = CombatPDW
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 0
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = 852.4946
Objectives[7]mission_Actors[3]positionY = -3233.307
Objectives[7]mission_Actors[3]positionZ = -98.61874
Objectives[7]mission_Actors[3]Heading = 175
Objectives[7]mission_Actors[3]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = True
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 500
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = CombatPDW
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 0
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 0
Objectives[7]mission_Actors[4]positionX = 871.8713
Objectives[7]mission_Actors[4]positionY = -3215.706
Objectives[7]mission_Actors[4]positionZ = -97.53487
Objectives[7]mission_Actors[4]Heading = 165.0001
Objectives[7]mission_Actors[4]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[4]Relationship_Group = Enemy1
Objectives[7]mission_Actors[4]AddBlip = True
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincible = False
Objectives[7]mission_Actors[4]SetHealth = 500
Objectives[7]mission_Actors[4]DieFromHeadShot = True
Objectives[7]mission_Actors[4]CanExitVehicle = True
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[4]AlwaysFight = True
Objectives[7]mission_Actors[4]Seeing_Range = 30
Objectives[7]mission_Actors[4]Hearing_Range = 30
Objectives[7]mission_Actors[4]CombatMovement = Offensive
Objectives[7]mission_Actors[4]weapon = CombatPDW
Objectives[7]mission_Actors[4]Variation = Random
Objectives[7]mission_Actors[4]Task = 0
Objectives[7]mission_Actors[4]Task_Guard_Range = 5
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Actors[5]Survive_Number = 0
Objectives[7]mission_Actors[5]Failed_Text = 
Objectives[7]mission_Actors[5]Remove_After = 0
Objectives[7]mission_Actors[5]positionX = 874.3524
Objectives[7]mission_Actors[5]positionY = -3194.442
Objectives[7]mission_Actors[5]positionZ = -96.65438
Objectives[7]mission_Actors[5]Heading = 165.0001
Objectives[7]mission_Actors[5]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[5]Relationship_Group = Enemy1
Objectives[7]mission_Actors[5]AddBlip = True
Objectives[7]mission_Actors[5]ShowCone = False
Objectives[7]mission_Actors[5]Invincible = False
Objectives[7]mission_Actors[5]SetHealth = 500
Objectives[7]mission_Actors[5]DieFromHeadShot = True
Objectives[7]mission_Actors[5]CanExitVehicle = True
Objectives[7]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[5]AlwaysFight = True
Objectives[7]mission_Actors[5]Seeing_Range = 30
Objectives[7]mission_Actors[5]Hearing_Range = 30
Objectives[7]mission_Actors[5]CombatMovement = Offensive
Objectives[7]mission_Actors[5]weapon = CombatPDW
Objectives[7]mission_Actors[5]Variation = Random
Objectives[7]mission_Actors[5]Task = 0
Objectives[7]mission_Actors[5]Task_Guard_Range = 5
Objectives[7]mission_Actors[5]Task_Stay_In_Range = True
Objectives[7]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[5]Task_Scenario = NONE
Objectives[7]mission_Actors[6]Survive_Number = 0
Objectives[7]mission_Actors[6]Failed_Text = 
Objectives[7]mission_Actors[6]Remove_After = 0
Objectives[7]mission_Actors[6]positionX = 868.031
Objectives[7]mission_Actors[6]positionY = -3185.609
Objectives[7]mission_Actors[6]positionZ = -96.27047
Objectives[7]mission_Actors[6]Heading = 285
Objectives[7]mission_Actors[6]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[6]Relationship_Group = Enemy1
Objectives[7]mission_Actors[6]AddBlip = True
Objectives[7]mission_Actors[6]ShowCone = False
Objectives[7]mission_Actors[6]Invincible = False
Objectives[7]mission_Actors[6]SetHealth = 500
Objectives[7]mission_Actors[6]DieFromHeadShot = True
Objectives[7]mission_Actors[6]CanExitVehicle = True
Objectives[7]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[6]AlwaysFight = True
Objectives[7]mission_Actors[6]Seeing_Range = 30
Objectives[7]mission_Actors[6]Hearing_Range = 30
Objectives[7]mission_Actors[6]CombatMovement = Offensive
Objectives[7]mission_Actors[6]weapon = CombatPDW
Objectives[7]mission_Actors[6]Variation = Random
Objectives[7]mission_Actors[6]Task = 0
Objectives[7]mission_Actors[6]Task_Guard_Range = 5
Objectives[7]mission_Actors[6]Task_Stay_In_Range = True
Objectives[7]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[6]Task_Scenario = NONE
Objectives[7]mission_Actors[7]Survive_Number = 0
Objectives[7]mission_Actors[7]Failed_Text = 
Objectives[7]mission_Actors[7]Remove_After = 0
Objectives[7]mission_Actors[7]positionX = 895.0555
Objectives[7]mission_Actors[7]positionY = -3177.601
Objectives[7]mission_Actors[7]positionZ = -97.1236
Objectives[7]mission_Actors[7]Heading = 155.0001
Objectives[7]mission_Actors[7]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[7]Relationship_Group = Enemy1
Objectives[7]mission_Actors[7]AddBlip = True
Objectives[7]mission_Actors[7]ShowCone = False
Objectives[7]mission_Actors[7]Invincible = False
Objectives[7]mission_Actors[7]SetHealth = 500
Objectives[7]mission_Actors[7]DieFromHeadShot = True
Objectives[7]mission_Actors[7]CanExitVehicle = True
Objectives[7]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[7]AlwaysFight = True
Objectives[7]mission_Actors[7]Seeing_Range = 30
Objectives[7]mission_Actors[7]Hearing_Range = 30
Objectives[7]mission_Actors[7]CombatMovement = Offensive
Objectives[7]mission_Actors[7]weapon = CombatPDW
Objectives[7]mission_Actors[7]Variation = Random
Objectives[7]mission_Actors[7]Task = 0
Objectives[7]mission_Actors[7]Task_Guard_Range = 5
Objectives[7]mission_Actors[7]Task_Stay_In_Range = True
Objectives[7]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[7]Task_Scenario = NONE
Objectives[7]mission_Actors[8]Survive_Number = 0
Objectives[7]mission_Actors[8]Failed_Text = 
Objectives[7]mission_Actors[8]Remove_After = 0
Objectives[7]mission_Actors[8]positionX = 901.3929
Objectives[7]mission_Actors[8]positionY = -3182.478
Objectives[7]mission_Actors[8]positionZ = -97.06313
Objectives[7]mission_Actors[8]Heading = 95.00013
Objectives[7]mission_Actors[8]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[8]Relationship_Group = Enemy1
Objectives[7]mission_Actors[8]AddBlip = True
Objectives[7]mission_Actors[8]ShowCone = False
Objectives[7]mission_Actors[8]Invincible = False
Objectives[7]mission_Actors[8]SetHealth = 500
Objectives[7]mission_Actors[8]DieFromHeadShot = True
Objectives[7]mission_Actors[8]CanExitVehicle = True
Objectives[7]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[8]AlwaysFight = True
Objectives[7]mission_Actors[8]Seeing_Range = 30
Objectives[7]mission_Actors[8]Hearing_Range = 30
Objectives[7]mission_Actors[8]CombatMovement = Offensive
Objectives[7]mission_Actors[8]weapon = CombatPDW
Objectives[7]mission_Actors[8]Variation = Random
Objectives[7]mission_Actors[8]Task = 0
Objectives[7]mission_Actors[8]Task_Guard_Range = 5
Objectives[7]mission_Actors[8]Task_Stay_In_Range = True
Objectives[7]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[8]Task_Scenario = NONE
Objectives[7]mission_Actors[9]Survive_Number = 0
Objectives[7]mission_Actors[9]Failed_Text = 
Objectives[7]mission_Actors[9]Remove_After = 0
Objectives[7]mission_Actors[9]positionX = 888.488
Objectives[7]mission_Actors[9]positionY = -3196.348
Objectives[7]mission_Actors[9]positionZ = -98.19627
Objectives[7]mission_Actors[9]Heading = 205
Objectives[7]mission_Actors[9]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[9]Relationship_Group = Enemy1
Objectives[7]mission_Actors[9]AddBlip = True
Objectives[7]mission_Actors[9]ShowCone = False
Objectives[7]mission_Actors[9]Invincible = False
Objectives[7]mission_Actors[9]SetHealth = 500
Objectives[7]mission_Actors[9]DieFromHeadShot = True
Objectives[7]mission_Actors[9]CanExitVehicle = True
Objectives[7]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[9]AlwaysFight = True
Objectives[7]mission_Actors[9]Seeing_Range = 30
Objectives[7]mission_Actors[9]Hearing_Range = 30
Objectives[7]mission_Actors[9]CombatMovement = Offensive
Objectives[7]mission_Actors[9]weapon = CombatPDW
Objectives[7]mission_Actors[9]Variation = Random
Objectives[7]mission_Actors[9]Task = 0
Objectives[7]mission_Actors[9]Task_Guard_Range = 5
Objectives[7]mission_Actors[9]Task_Stay_In_Range = True
Objectives[7]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[9]Task_Scenario = NONE
Objectives[7]mission_Actors[10]Survive_Number = 0
Objectives[7]mission_Actors[10]Failed_Text = 
Objectives[7]mission_Actors[10]Remove_After = 0
Objectives[7]mission_Actors[10]positionX = 900.9997
Objectives[7]mission_Actors[10]positionY = -3213.593
Objectives[7]mission_Actors[10]positionZ = -98.22253
Objectives[7]mission_Actors[10]Heading = 204.8754
Objectives[7]mission_Actors[10]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[10]Relationship_Group = Enemy1
Objectives[7]mission_Actors[10]AddBlip = True
Objectives[7]mission_Actors[10]ShowCone = False
Objectives[7]mission_Actors[10]Invincible = False
Objectives[7]mission_Actors[10]SetHealth = 500
Objectives[7]mission_Actors[10]DieFromHeadShot = True
Objectives[7]mission_Actors[10]CanExitVehicle = True
Objectives[7]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[10]AlwaysFight = True
Objectives[7]mission_Actors[10]Seeing_Range = 30
Objectives[7]mission_Actors[10]Hearing_Range = 30
Objectives[7]mission_Actors[10]CombatMovement = Offensive
Objectives[7]mission_Actors[10]weapon = CombatPDW
Objectives[7]mission_Actors[10]Variation = Random
Objectives[7]mission_Actors[10]Task = 0
Objectives[7]mission_Actors[10]Task_Guard_Range = 5
Objectives[7]mission_Actors[10]Task_Stay_In_Range = True
Objectives[7]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[10]Task_Scenario = NONE
Objectives[7]mission_Actors[11]Survive_Number = 0
Objectives[7]mission_Actors[11]Failed_Text = 
Objectives[7]mission_Actors[11]Remove_After = 0
Objectives[7]mission_Actors[11]positionX = 910.8094
Objectives[7]mission_Actors[11]positionY = -3215.128
Objectives[7]mission_Actors[11]positionZ = -98.24261
Objectives[7]mission_Actors[11]Heading = 205
Objectives[7]mission_Actors[11]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[11]Relationship_Group = Enemy1
Objectives[7]mission_Actors[11]AddBlip = True
Objectives[7]mission_Actors[11]ShowCone = False
Objectives[7]mission_Actors[11]Invincible = False
Objectives[7]mission_Actors[11]SetHealth = 500
Objectives[7]mission_Actors[11]DieFromHeadShot = True
Objectives[7]mission_Actors[11]CanExitVehicle = True
Objectives[7]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[11]AlwaysFight = True
Objectives[7]mission_Actors[11]Seeing_Range = 30
Objectives[7]mission_Actors[11]Hearing_Range = 30
Objectives[7]mission_Actors[11]CombatMovement = Offensive
Objectives[7]mission_Actors[11]weapon = CombatPDW
Objectives[7]mission_Actors[11]Variation = Random
Objectives[7]mission_Actors[11]Task = 0
Objectives[7]mission_Actors[11]Task_Guard_Range = 5
Objectives[7]mission_Actors[11]Task_Stay_In_Range = True
Objectives[7]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[11]Task_Scenario = NONE
Objectives[7]mission_Actors[12]Survive_Number = 0
Objectives[7]mission_Actors[12]Failed_Text = 
Objectives[7]mission_Actors[12]Remove_After = 0
Objectives[7]mission_Actors[12]positionX = 917.5878
Objectives[7]mission_Actors[12]positionY = -3198.132
Objectives[7]mission_Actors[12]positionZ = -98.26213
Objectives[7]mission_Actors[12]Heading = 180
Objectives[7]mission_Actors[12]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[12]Relationship_Group = Enemy1
Objectives[7]mission_Actors[12]AddBlip = True
Objectives[7]mission_Actors[12]ShowCone = False
Objectives[7]mission_Actors[12]Invincible = False
Objectives[7]mission_Actors[12]SetHealth = 500
Objectives[7]mission_Actors[12]DieFromHeadShot = True
Objectives[7]mission_Actors[12]CanExitVehicle = True
Objectives[7]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[12]AlwaysFight = True
Objectives[7]mission_Actors[12]Seeing_Range = 30
Objectives[7]mission_Actors[12]Hearing_Range = 30
Objectives[7]mission_Actors[12]CombatMovement = Offensive
Objectives[7]mission_Actors[12]weapon = CombatPDW
Objectives[7]mission_Actors[12]Variation = Random
Objectives[7]mission_Actors[12]Task = 0
Objectives[7]mission_Actors[12]Task_Guard_Range = 5
Objectives[7]mission_Actors[12]Task_Stay_In_Range = True
Objectives[7]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[12]Task_Scenario = NONE
Objectives[7]mission_Actors[13]Survive_Number = 0
Objectives[7]mission_Actors[13]Failed_Text = 
Objectives[7]mission_Actors[13]Remove_After = 0
Objectives[7]mission_Actors[13]positionX = 948.1239
Objectives[7]mission_Actors[13]positionY = -3202.064
Objectives[7]mission_Actors[13]positionZ = -98.26943
Objectives[7]mission_Actors[13]Heading = 95.00013
Objectives[7]mission_Actors[13]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[13]Relationship_Group = Enemy1
Objectives[7]mission_Actors[13]AddBlip = True
Objectives[7]mission_Actors[13]ShowCone = False
Objectives[7]mission_Actors[13]Invincible = False
Objectives[7]mission_Actors[13]SetHealth = 500
Objectives[7]mission_Actors[13]DieFromHeadShot = True
Objectives[7]mission_Actors[13]CanExitVehicle = True
Objectives[7]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[13]AlwaysFight = True
Objectives[7]mission_Actors[13]Seeing_Range = 30
Objectives[7]mission_Actors[13]Hearing_Range = 30
Objectives[7]mission_Actors[13]CombatMovement = Offensive
Objectives[7]mission_Actors[13]weapon = CombatPDW
Objectives[7]mission_Actors[13]Variation = Random
Objectives[7]mission_Actors[13]Task = 0
Objectives[7]mission_Actors[13]Task_Guard_Range = 5
Objectives[7]mission_Actors[13]Task_Stay_In_Range = True
Objectives[7]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[13]Task_Scenario = NONE
Objectives[7]mission_Actors[14]Survive_Number = 0
Objectives[7]mission_Actors[14]Failed_Text = 
Objectives[7]mission_Actors[14]Remove_After = 0
Objectives[7]mission_Actors[14]positionX = 950.4239
Objectives[7]mission_Actors[14]positionY = -3219.963
Objectives[7]mission_Actors[14]positionZ = -98.29003
Objectives[7]mission_Actors[14]Heading = 95.00013
Objectives[7]mission_Actors[14]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[14]Relationship_Group = Enemy1
Objectives[7]mission_Actors[14]AddBlip = True
Objectives[7]mission_Actors[14]ShowCone = False
Objectives[7]mission_Actors[14]Invincible = False
Objectives[7]mission_Actors[14]SetHealth = 500
Objectives[7]mission_Actors[14]DieFromHeadShot = True
Objectives[7]mission_Actors[14]CanExitVehicle = True
Objectives[7]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[14]AlwaysFight = True
Objectives[7]mission_Actors[14]Seeing_Range = 30
Objectives[7]mission_Actors[14]Hearing_Range = 30
Objectives[7]mission_Actors[14]CombatMovement = Offensive
Objectives[7]mission_Actors[14]weapon = CombatPDW
Objectives[7]mission_Actors[14]Variation = Random
Objectives[7]mission_Actors[14]Task = 0
Objectives[7]mission_Actors[14]Task_Guard_Range = 5
Objectives[7]mission_Actors[14]Task_Stay_In_Range = True
Objectives[7]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[14]Task_Scenario = NONE
Objectives[7]mission_Actors[15]Survive_Number = 0
Objectives[7]mission_Actors[15]Failed_Text = 
Objectives[7]mission_Actors[15]Remove_After = 0
Objectives[7]mission_Actors[15]positionX = 945.3195
Objectives[7]mission_Actors[15]positionY = -3239.338
Objectives[7]mission_Actors[15]positionZ = -98.29975
Objectives[7]mission_Actors[15]Heading = 20.00006
Objectives[7]mission_Actors[15]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[15]Relationship_Group = Enemy1
Objectives[7]mission_Actors[15]AddBlip = True
Objectives[7]mission_Actors[15]ShowCone = False
Objectives[7]mission_Actors[15]Invincible = False
Objectives[7]mission_Actors[15]SetHealth = 500
Objectives[7]mission_Actors[15]DieFromHeadShot = True
Objectives[7]mission_Actors[15]CanExitVehicle = True
Objectives[7]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[15]AlwaysFight = True
Objectives[7]mission_Actors[15]Seeing_Range = 30
Objectives[7]mission_Actors[15]Hearing_Range = 30
Objectives[7]mission_Actors[15]CombatMovement = Offensive
Objectives[7]mission_Actors[15]weapon = CombatPDW
Objectives[7]mission_Actors[15]Variation = Random
Objectives[7]mission_Actors[15]Task = 0
Objectives[7]mission_Actors[15]Task_Guard_Range = 5
Objectives[7]mission_Actors[15]Task_Stay_In_Range = True
Objectives[7]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[15]Task_Scenario = NONE
Objectives[7]mission_Actors[16]Survive_Number = 0
Objectives[7]mission_Actors[16]Failed_Text = 
Objectives[7]mission_Actors[16]Remove_After = 0
Objectives[7]mission_Actors[16]positionX = 918.3288
Objectives[7]mission_Actors[16]positionY = -3230.396
Objectives[7]mission_Actors[16]positionZ = -98.28152
Objectives[7]mission_Actors[16]Heading = 205
Objectives[7]mission_Actors[16]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[16]Relationship_Group = Enemy1
Objectives[7]mission_Actors[16]AddBlip = True
Objectives[7]mission_Actors[16]ShowCone = False
Objectives[7]mission_Actors[16]Invincible = False
Objectives[7]mission_Actors[16]SetHealth = 500
Objectives[7]mission_Actors[16]DieFromHeadShot = True
Objectives[7]mission_Actors[16]CanExitVehicle = True
Objectives[7]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[16]AlwaysFight = True
Objectives[7]mission_Actors[16]Seeing_Range = 30
Objectives[7]mission_Actors[16]Hearing_Range = 30
Objectives[7]mission_Actors[16]CombatMovement = Offensive
Objectives[7]mission_Actors[16]weapon = CombatPDW
Objectives[7]mission_Actors[16]Variation = Random
Objectives[7]mission_Actors[16]Task = 0
Objectives[7]mission_Actors[16]Task_Guard_Range = 5
Objectives[7]mission_Actors[16]Task_Stay_In_Range = True
Objectives[7]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[16]Task_Scenario = NONE
Objectives[7]mission_Actors[17]Survive_Number = 0
Objectives[7]mission_Actors[17]Failed_Text = 
Objectives[7]mission_Actors[17]Remove_After = 0
Objectives[7]mission_Actors[17]positionX = 933.079
Objectives[7]mission_Actors[17]positionY = -3211.148
Objectives[7]mission_Actors[17]positionZ = -98.26849
Objectives[7]mission_Actors[17]Heading = 150.0001
Objectives[7]mission_Actors[17]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[17]Relationship_Group = Enemy1
Objectives[7]mission_Actors[17]AddBlip = True
Objectives[7]mission_Actors[17]ShowCone = False
Objectives[7]mission_Actors[17]Invincible = False
Objectives[7]mission_Actors[17]SetHealth = 500
Objectives[7]mission_Actors[17]DieFromHeadShot = True
Objectives[7]mission_Actors[17]CanExitVehicle = True
Objectives[7]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[17]AlwaysFight = True
Objectives[7]mission_Actors[17]Seeing_Range = 30
Objectives[7]mission_Actors[17]Hearing_Range = 30
Objectives[7]mission_Actors[17]CombatMovement = Offensive
Objectives[7]mission_Actors[17]weapon = CombatPDW
Objectives[7]mission_Actors[17]Variation = Random
Objectives[7]mission_Actors[17]Task = 0
Objectives[7]mission_Actors[17]Task_Guard_Range = 5
Objectives[7]mission_Actors[17]Task_Stay_In_Range = True
Objectives[7]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[17]Task_Scenario = NONE
Objectives[7]mission_Actors[18]Survive_Number = 0
Objectives[7]mission_Actors[18]Failed_Text = 
Objectives[7]mission_Actors[18]Remove_After = 0
Objectives[7]mission_Actors[18]positionX = 896.3141
Objectives[7]mission_Actors[18]positionY = -3218.159
Objectives[7]mission_Actors[18]positionZ = -98.22816
Objectives[7]mission_Actors[18]Heading = 220
Objectives[7]mission_Actors[18]String_Name = mp_m_avongoon
Objectives[7]mission_Actors[18]Relationship_Group = Enemy1
Objectives[7]mission_Actors[18]AddBlip = True
Objectives[7]mission_Actors[18]ShowCone = False
Objectives[7]mission_Actors[18]Invincible = False
Objectives[7]mission_Actors[18]SetHealth = 500
Objectives[7]mission_Actors[18]DieFromHeadShot = True
Objectives[7]mission_Actors[18]CanExitVehicle = True
Objectives[7]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[18]AlwaysFight = True
Objectives[7]mission_Actors[18]Seeing_Range = 30
Objectives[7]mission_Actors[18]Hearing_Range = 30
Objectives[7]mission_Actors[18]CombatMovement = Offensive
Objectives[7]mission_Actors[18]weapon = CombatPDW
Objectives[7]mission_Actors[18]Variation = Random
Objectives[7]mission_Actors[18]Task = 0
Objectives[7]mission_Actors[18]Task_Guard_Range = 5
Objectives[7]mission_Actors[18]Task_Stay_In_Range = True
Objectives[7]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[18]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Mission_Settings_Objective
Objectives[8]positionX = -817.5975
Objectives[8]positionY = 183.9658
Objectives[8]positionZ = 71.29118
Objectives[8]MissionSettings_TimesOfDay = Current
Objectives[8]MissionSettings_Weather = Current
Objectives[8]MissionSettings_WantedLevel = Current
Objectives[8]MissionSettings_SetWantedLevelNow = Current
Objectives[8]MissionSettings_StartNightvision = False
Objectives[8]MissionSettings_StopNightvision = False
Objectives[8]MissionSettings_StartSeethrough = False
Objectives[8]MissionSettings_StopSeethrough = False
Objectives[8]MissionSettings_StartMusic = True
Objectives[8]MissionSettings_StopMusic = False
Objectives[8]MissionSettings_Music = MP_MC_CMH_ADV_ACTION
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = Look for the ~p~Cliffford Drives
Objectives[9]CollectPickupsAddBlips = True
Objectives[9]FaildText = 
Objectives[9]Type = Collect_Pickup
Objectives[9]positionX = 898.892
Objectives[9]positionY = -3223.088
Objectives[9]positionZ = -98.4391
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 2
Objectives[9]ObjectiveMessages[0]positionX = 903.4922
Objectives[9]ObjectiveMessages[0]positionY = -3227.303
Objectives[9]ObjectiveMessages[0]positionZ = -99.28348
Objectives[9]ObjectiveMessages[0]Message = Looks like there are no servers in this bunker. The Cliffford Drives should be laying around
Objectives[9]ObjectiveMessages[0]Contact = CHAR_LJT
Objectives[9]ObjectiveMessages[0]Sender = ULP
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = Orange
Objectives[9]ObjectiveMessages[0]PlayFromStart = False
Objectives[9]ObjectiveMessages[0]Delay = True
Objectives[9]ObjectiveMessages[0]DelayTime = 3
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = 908.4832
Objectives[9]ObjectiveMessages[1]positionY = -3214.221
Objectives[9]ObjectiveMessages[1]positionZ = -99.23041
Objectives[9]ObjectiveMessages[1]Message = Check these workshops and stuff, just find them!
Objectives[9]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[1]Sender = Lester
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = Yellow
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 9
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[10]Text = Leave the ~b~Bunker
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 0
Objectives[10]ColorG = 0
Objectives[10]ColorB = 255
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = 880.5549
Objectives[10]positionY = -3249.318
Objectives[10]positionZ = -99.29239
Objectives[10]Heading = -900
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 1
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 1
Objectives[10]ObjectiveMessages[0]positionX = 876.5984
Objectives[10]ObjectiveMessages[0]positionY = -3244.649
Objectives[10]ObjectiveMessages[0]positionZ = -99.28337
Objectives[10]ObjectiveMessages[0]Message = That was quick. Now leave the bunker and get away from this place
Objectives[10]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[10]ObjectiveMessages[0]Sender = Lester
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = Yellow
Objectives[10]ObjectiveMessages[0]PlayFromStart = False
Objectives[10]ObjectiveMessages[0]Delay = True
Objectives[10]ObjectiveMessages[0]DelayTime = 3
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = False
Objectives[10]ObjectiveMessages[0]TypeTextMesage = True
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[11]Type = Mission_Settings_Objective
Objectives[11]positionX = -835.1624
Objectives[11]positionY = 162.2966
Objectives[11]positionZ = 67.26475
Objectives[11]MissionSettings_TimesOfDay = Current
Objectives[11]MissionSettings_Weather = Current
Objectives[11]MissionSettings_WantedLevel = Current
Objectives[11]MissionSettings_SetWantedLevelNow = Current
Objectives[11]MissionSettings_StartNightvision = False
Objectives[11]MissionSettings_StopNightvision = False
Objectives[11]MissionSettings_StartSeethrough = False
Objectives[11]MissionSettings_StopSeethrough = False
Objectives[11]MissionSettings_StartMusic = True
Objectives[11]MissionSettings_StopMusic = False
Objectives[11]MissionSettings_Music = MP_MC_CMH_ADV_SUSPENSE
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Teleport_Objective
Objectives[12]Text = 
Objectives[12]positionX = 1974.133
Objectives[12]positionY = 2916.216
Objectives[12]positionZ = 45.38776
Objectives[12]ObjectiveRotation = -880
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Random_Spawn_Objective
Objectives[13]positionX = 1983.957
Objectives[13]positionY = 2910.464
Objectives[13]positionZ = 47.45513
Objectives[13]Random_Actors_Actor_Model_Name = mp_m_avongoon
Objectives[13]Random_Actors_Vehicle_Model_Name = dubsta3
Objectives[13]Random_Actors_Vehicle_Primary_Color = MetallicPurple
Objectives[13]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[13]Random_Actors_Weapon_Model_Name = AdvancedRifle
Objectives[13]Random_Actors_Passenger = True
Objectives[13]Random_Actors_Fill_With_Occupants = True
Objectives[13]Random_Actors_Max_Count = 5
Objectives[13]Random_Actors_Max_ReSpawn = 0
Objectives[13]Random_Actors_Spawn_End = False
Objectives[13]Random_Actors_Spawn_Actors_Only = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[13]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = Lose ~r~Cliffford Mercenaries
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 2057.074
Objectives[14]positionY = 2908.258
Objectives[14]positionZ = 46.68008
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 43
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 1
Objectives[14]ObjectiveMessages[0]positionX = 2021.411
Objectives[14]ObjectiveMessages[0]positionY = 2905.726
Objectives[14]ObjectiveMessages[0]positionZ = 47.53252
Objectives[14]ObjectiveMessages[0]Message = Get rid of these guys! Just run away or kill them
Objectives[14]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[14]ObjectiveMessages[0]Sender = Lester
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = Yellow
Objectives[14]ObjectiveMessages[0]PlayFromStart = False
Objectives[14]ObjectiveMessages[0]Delay = True
Objectives[14]ObjectiveMessages[0]DelayTime = 5
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = False
Objectives[14]ObjectiveMessages[0]TypeTextMesage = True
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

